local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133106316
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 316001
L2_1.gadget_id = 70330021
L3_1 = {}
L3_1.x = -858.915
L3_1.y = 192.916
L3_1.z = 796.352
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 343.002
L3_1.y = 19.51
L3_1.z = 25.039
L2_1.rot = L3_1
L2_1.level = 32
L2_1.area_id = 8
L3_1 = {}
L3_1.config_id = 316002
L3_1.gadget_id = 70330021
L4_1 = {}
L4_1.x = -863.376
L4_1.y = 194.052
L4_1.z = 806.912
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 321.289
L4_1.y = 40.797
L4_1.z = 1.694
L3_1.rot = L4_1
L3_1.level = 32
L3_1.area_id = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 316001
L5_1 = 316002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
